I have been working on this project to learn more about lighting in Unreal as well as practice building substance materials. I didn't create all the materials but all the modeling is done by me. Still adding props to this one but thought I would show what I have.
This is Beertopia. It is part of a larger project that I am working on which will be inside of a refurbished refinery that was made into a bar. The Beer Cubes machine makes exactly what it sounds like, beer ice cubes. It is mounted on the wall and once the beer cubes are formed they fall into the base of Beertopia which keeps all the beer in this giant container cool.
Now the rock wall is for anyone who is 21+ and wants to try and get a free beer for themselves, a friend, or a special someone who may not even know they are a special someone. If you reach the top you ring the bell and get ONE free beer. Anyone who attempts this must sign a release form saying the bar is not responsible for any harm or embarrassment that befalls on them. You must be sober to attempt this because there are no safety harnesses. This isn't your grandfather's bar. It's much worse.
Drink responsibly but don't act responsibly.
Here are some of the props I created for a World War I project that I worked on as a contractor for Virginia Tech.
I created this based off the concept art of Darren Bartley which can be found below.
This was my thesis project that I created while attending Virginia Tech. You can see my entire process of this project by clicking here.
This piece is a part of Depthcore's Chapter, Roots. The bug's body and legs were sculpted in Zbrush and everything else was modeled in Cinema 4d Broadcast. You can find the breakdown of this piece on my blog, hardcoretumblin.tumblr.com.
I created this for Slashthree's Exhibition, Fairy Tales. I first sketched out what I wanted the characters to look like on paper and modeled them in Cinema 4d. Once I liked the overall look of the model I took the UV mesh inside Photoshop and textured everything.
Wojciech Magierski, and I wanted to help give him encouragement so we decided to create this for him. Neil, even when you think it is to hard to carry on just remember that you have a huge inner warrior that fights for you! Praying for you man! Wojciech created the monsters and I created the knight in zbrush and we both worked together to build the environment in Photoshop.
This piece was not so much about sculpting as it was about learning how to use the lighting tools in Zbrush. Since I am not skilled in animation and like creating final 2D images, I wanted to learn how to take advantage of the Light/Lightcaps in Zbrush which will save me a lot of time when doing the post work in Photoshop
Jonah was created for the 2013 Desktopography wallpaper collection. You can download the wallpaper, as well as many other amazing pieces of artwork, here. The fish was created in zbrush and the environment was created in Photoshop. This started out not as a project but a fun way for me to learn how to use zbrush better. This is why there are so many different MatCaps (surface materials) on each version. I started to create a goldfish using dynamesh. Once I did that I went ahead and added more detail to make him look tough. After that, that is when I thought of the story, Jonah and the Whale.